![]() Makes the object reflect light in a soft, diffuse pattern. The 3D object has the same color as the original 2D object. Outlines the contours of the object’s geometry and makes each surface transparent.Īdds no new surface properties to the object. Lets you choose options for the shading surfaces: These options apply numerous shading effects to the surface of your 3D object. Position, Map Art, and Lighting Settings are the same so I will go over these now. ![]() There are options that will be pretty much the same. In this step, we will go over each effect and the options within the effects menu options. Step 3: How to use the different 3D effects Now that you are familiar with the different effects lets go over the options you have when creating your effect. If you need to simply rotate a 2D object then use this option. Rotating an object means to simply rotate the object in 3D. ![]() Revolving a half circle to creates a sphere and revolving a complete circle would create a donut. Creating your object to reflect which 3D object you are looking to create matters here. With this option, you are revolving a 2D object on its y-axis to create a 3D object. A Bevel is creating some type of slope at the edge of the object whether you are adding or cutting from it. The Extrude effect adds depth to an object by extending the objects z-axis. Let’s go over each 3D effect to get a clear idea of their functions.
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